

Gallery
Ratchet and Clank (Level)

Made with:


My Role:
Lead Level Designer, Texture Artist
Tasks / Responsibility:
Progressing/ practicing my level design, I’ve taken inspiration from one of my top favorite games and created a level as shown from the “Ratchet and Clank” inspired art designs, all while using the Unreal Engine.
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Modeled, UV, textured, arranged the entire level models shown:
-Sci-fi doors
-Walls
- Floors
-Ceilings/ pipes
-Monitors/ screens
-Generator
-Control panel
-Nantotech glass crate
-Wooden Boxes
-Lights
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Created the lighting for the level with "light bulb" models
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Created emissive/ glow materials for the electrical components within the level/ models.
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Modeled/ created the Nanotech orb particle effect within the metal crate
Level Demo

Ratchet and Clank Unreal Engine Level
3D mODELS/ Textures
![]() Wooden Crate | ![]() Control Panel | ![]() Control Panel - Side |
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![]() ControlPanel - UV/ Texture | ![]() Monitor Version 2 | ![]() Monitor Version 2 - UV/ Texture |
![]() Monitor Version 1 | ![]() Monitor Version 1 - UV/ Texture | ![]() Generator |
![]() Generator - UV/ Texture | ![]() Ceiling Pipe | ![]() Nanotech Crate |
![]() Nanotech Crate - UV/ Texture | ![]() Light | ![]() Door 3D Model |
![]() Door Model | ![]() Floor Version 1 | ![]() Wall |
![]() Support Beam | ![]() Support Beam - UV/ Texture | ![]() Ceiling |
![]() Level Blockout Layout | ![]() Level Blockout Layout | ![]() Level Blockout Layout |
![]() Door and Support Beams - 3D Models | ![]() Door and Support Bemas - 3D Models | ![]() Floor Version 2 |