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Development Team

  • Jennifer Chamorro
  • Jul 23, 2015
  • 3 min read

Call of Duty 4 Modern Warfare (2007)

Developed by Infinity Ward, Published by Activision

Jason West (Project Leader): He worked at Paradigm Simulation where after that he helped create Paradigm Entertainment and worked on different gaming titles for the Nintendo 64, PC, and Playstation 2. He has been working in the game industry for over 10 years (2015 makes 14 years), was the Project Leader of Call of Duty 4 Modern Warfare and was the Chief of Technology to Infinity Ward, Inc. since the year 2002. Jason was one of the people that helped found the studio Infinity Ward back in 2002 and later was fired for breaches of his contract and insubordination. Later on he founded a new game studio called Respawn Entertainment, where of course the popular game Titanfall was made. Besides the fact that Jason has helped make great games he has contributed to many other games such as Aerofighters Assault, Indy Racing 2000, Spyhunter, Terminator: Dawn of Fate, and was the Lead Engineer to “Medal of Honor: Allied Assault”.

Todd Alderman, Steve Fukuda (Design Leaders): Todd Alderman like many of the Infinity Ward employees has worked on “Metal of Honor: Allied Assault” and “Laser Arena” as a Game Designer. Todd was also one of the Lead Game Designers at Infinity Ward since January 2002. He later left Infinity Ward in April 2010, to join his colleagues in the new studio called Respawn Entertainment. Steve Fukuda like Todd has also been an Infinity Ward member since January 2002 and was also one of the Lead Designers of “Call of Duty 4”. Steve was a Level Designer for “Metal of Honor: Allied Assault” and created Metal of Honor’s public single-player demo level. Some of Mr. Fukuda’s work was being a contractor on “Wages of Sin” and “Legend Entertainment’s Wheel of Time”.

Richard A. Baker, Francesco Gigliotti (Lead Engineers): In July 2005, Richard Baker joined Infinity Ward and became a Software Engineer which then led to being one of the lead engineers to “Call of Duty 4”. Before joining Infinity Ward, he worked at Paradigm Entertainment where he went on to make different games for the Nintendo 64 and Playstation 2. Some of the games he’s worked on are Duck Dodgers and Spyhunter. Afterwards when he wasn’t with Paradigm anymore, he worked as a Lead Client Programmer at Sony Online Entertainment. Francesco Gigliotti graduated from Digipen Applied Graphics School and after he graduated he started his career in February 1998 at Paradigm Entertainment. Francesco has been a member of Infinity Ward since October 2002 as a Software Engineer. Some of Francesco’s completed work includes “Beetle Adventure Racing” and “Terminator: Dawn of Fate”.

Richard Kriegler (Lead Artist): Richard is an Art Director that taught design for 12 years at the “Pasadena Art Center” and was an Art Director for 3 years at “Santa Barbara Studios”. He also graduated from “Cranbrook Academy of Art” with an MFA (Master of Fine Arts).Richard later became a Conceptual Artist and a Digital Matte Painter that led him to his career in advertising concept/ finished artwork to over 500 companies including Hollywood Studios. Richard was the Art Director for the Infinity Ward team in November 2004 for “Call of Duty 4 Modern Warfare”. Some of his work includes the conceptual artwork in “Star Trek: Insurrection” (plus 98 paintings for the film), Spy Kids, Starship Troopers, Ghost of Mars,” Vertical Limit” and his most recent work has been an art director at EA Games for 3 years doing games such as “Command & Conquer”, Zero Hour, and “The Battle for Middle Earth”.

Mark Ganus (Lead Audio): Before going into the gaming industry, for three years straight; Mark was an Audio Technician for NASA’s Media Services and worked on eleven shuttle missions. Mark was an Audio Director for Acclaim Entertainment (Iguana-West). He’s used Sculptured Software on over 45 different games for all platforms from that software. He then worked on game titles such as Mortal Kombat (1, 2, & 3), Turok (1 & 2), WWF Warzone, and WWF Attitude. In 1989 he was a Substitute Audio Instructor at “Houston Community College”. In 1991 he started in the game industry, later on in early July 2004 Mark became the Audio Leader at Infinity Ward and composed music for the Call of Duty games.

Well I guess this answers my question as to why "Medal of Honor" felt a lot like a rip off of "Call of Duty". It’s because it’s made from the same people that made Call of Duty!!!


 
 
 

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