Dev Diary #11
- Jennifer Chamorro
- Oct 13, 2015
- 2 min read
Mustachio Part 3; Island Part 3
The third Mustachio assignment is really fun because there were more enemies/hazards to use at our dispose.




Showcase
Dominic playing Jasonstachio

Chablis playing Mikestachio

Jonathan playing Jennastachio

Conclusions
The three general things I’ve noticed people would do during playtesting were:
1) Having the mentality that the levels were too hard but in reality they were quite simple.
2) Enjoying the more difficult levels because they were more of a challenge which gave the level a fun factor.
3) The blocks needed to be used more in a critical necessary way than just as a perk.
The three specific things I’ve noticed people would do during playtesting were:
1) Use their blocks too early in the game, this would make them have to start the game all over because the block would need to be used later on instead of the beginning.
2) Some players would go the wrong direction, but eventually would figure out the right way of playing.
3) On the Jasonstachio level; blocks would be used in the beginning causing the player to sometimes get stuck in between spikes or fast enemies.
I liked building Jasonstachio levels because it was the most challenging level design I came up with and surprisingly was also one the fun levels I’ve created. All my play testers enjoyed my Jasonstachio levels, it was challenging but easy enough to pass the level.
I didn't like building Mikestachio levels because it’s one of my easiest levels I’ve made. I think that I’ve made many long and somewhat challenging levels that I felt the need to have to make at least one simple level to pass which had to be the Mikestachio level.
I liked building Jennastachio levels because I had the opportunity to do whatever I wanted in this level. This was my favorite level because it reminds me a lot of portal and it had a lot of different mechanical features such as the spiked platform that act like elevators to reach the door or acid with ice area that one must run/ jump through.
The thing that stood out to me the most about making these levels is all the new items that can be used in each levels such as fast enemies, ice, and acid. All these features plus the ones from the previous levels, made the game much busier and fun.
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Island
Fireworks


Torches

In my island, so far I've been able to add more particles and active items. Although I'm still working out a few minor setbacks; I know I can get certain particles to work in my benefit with my song. I personally think that the hardest or tedious part of making the whole island is just all the extra special effects added to the level. Trying to have perfect timing while listening to the same song over and over again can get difficult at times. Overall my progress is giving me great results to my island and I will continue push forward to make it as great as I can possibly can make it.
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