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Dev Diary #16

  • Jennifer Chamorro
  • Oct 20, 2015
  • 1 min read

As I continue with the completion of my Mustachio levels; I can’t help but to feel a bit satisfied with my levels and how I designed them. My levels are probably not the best but I do feel that they have my style of gaming; challenging yet not too difficult to play. I was always one of those players that always like a challenge but not too much on a complexity level (sort of like the Rachet and Clank series). I made my levels so that a player can notice exactly what they need to do immediately but the challenge would be more of just figuring out the pattern of getting through the obstacles/ enemies. So hopefully things turn out well with my levels and the new features such as the death counter and block counter.


 
 
 

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