

Randy Pausch's Last Lecture
First off, I’d like to say how incredible of a person Randy Pausch was and truly an inspiring/ amazing individual throughout his whole...


Game Jam 1
Picking up items using raycasting in Unity3D tutorial: https://www.youtube.com/watch?v=PntmX-3nvVw Tank creation and control tutorial:...


My Goals as a Game Designer in 2016
Specific: One of my goals for 2016 is to start learning how to use different shortcuts on Maya, the 3D engine. I feel that it’s very...


Being a Gamer Mom
Life as parent isn’t always easy especially when video games were once my only children I had, my priority was going to school, and my...


Dev Diary #20
Now that I’m done with my Level Design class (tears), I can now focus on just IndieCade, for now. I’ve been enjoying IndieCade; I’ve met...


Dev Diary #19
Part I: Reflect Think back on the semester. From the first day to now. Pre-question. Had you made levels before this class? For what...


Dev Diary #18
I woke up pretty early today (7:33 a.m.) to get ready and take off to do my first shift at IndieCade in Culver City. My first shift was...


Dev Diary #17
In class today; we were doing some final touch ups on our Mustachio levels, we had two new little features added to our levels that made...


Dev Diary #16
As I continue with the completion of my Mustachio levels; I can’t help but to feel a bit satisfied with my levels and how I designed...


Dev Diary #15
1. What is your most important take away from the events phase? Be specific, give examples and explain why you feel this way. Towards the...